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Writer's pictureAthena

Watch your Back: Week September 25 to October 1

8 games will be launching next week, so let me take a deep breath and let's get started.


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First off, Terraforming Mars: The Dice Game. This is the dice version of the hugely popular engine building game, and it once again supports 1-4 players. Like in the original game, you have a hand of cards and your aim is to terraform the planet.


In this version, however, a card market has been added, and of course, dice. You can only play the cards you select if you have the required dice results. The main deck acts as a timer, and the game ends when the deck runs out. It is launching on Kickstarter on September 27.

Image source: BGG

Personal opinion: I will back this. TM is one of my favourite games, and I believe I will be able to use my deluxe tiles in the Dice game too. JW told me it's rumoured to be a family game, so probably a bit dumbed down, but in the solo playthrough video I saw, it seemed just fine.


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Continuing with popular games, a new installment in the Tainted Grail saga is coming out on Gamefound on September 27. Kings of Ruin is a standalone expansion of the 1-4 player narrative adventure game.


Three kings reign in ruined lands, and your hero will get to journey there and engage in various events and encounters. Gameplay is based on resource management and card play, with the story unfolding through the accompanying book.

Image source: Gamefound

Personal opinion: I have played the base game and one of the expansions. Good narrative, mediocre gameplay - for me. Awaken Realms said they have improved the game system after receiving feedback, so Kings of Ruin is supposed to be better. I won't be testing it.


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Moving on to the reprint of Materia Prima: The Alchemists Guild and the Inquisition expansion which makes the game soloable. The base game supports 2-4 players, and your goal is to create the philosopher's stone.


You do that by exploring the land, fighting enemies, researching recipes, and creating homunculi as helpers. The expansion adds a cooperative campaign. It is launching on Kickstarter on September 27.

Image source: BGG

Personal opinion: I am interested in this game and want to see if the co-op campaign makes it worth backing.


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Then we have Mine Your Business: a 1-4 player spatial puzzle that can be played solo, cooperatively or competitively. In each round, you manipulate the cards in the grid so that you can collect resources if they are aligned, and also try to avoid the hungry goblin. It is launching on Kickstarter on September 26.

Image source: BGG

Personal opinion: This one is lacking in the artwork department. Spatial puzzles need to be attractive for me to notice, and this doesn't make the cut.


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Ghosts Love Candy Too: Roll and Fright is a 1-99 player roll 'n' write print and play game inspired by the Ghosts Love Candy card game. You play as ghosts who steal candy from kids during Halloween but have to be careful not to scare them away. The PnP features three different games. It is launching on Kickstarter on September 27.

Image source: BGG

Personal opinion: Pass.


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Let's move on to Temple of Horrors: a 1-4 player cooperative adventure game inspired by D&D. Your goal is to find the hidden artifact and escape the temple unscathed.


Heroes will explore the map tiles and fight creatures along the way, with combat being based on dexterity: you throw cubes on a separate board and calculate points depending on where the cubes landed. It is launching on Gamefound on September 27.

Image source: BGG

Personal opinion: When games have dexterity elements, I feel they are more fun to play with others.


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One Two Many Rabbits is a 1-4 player card and dice game in which you have to get rid of the rabbits that have infested a house.


You start with a hand of many rabbits cards and decide whether to roll one, two or three dice to match the numbers needed for the rabbits to go away. In the multiplayer game, your opponents will try to send their rabbits to you. Solo rules haven't been revealed yet. It is launching on Kickstarter on September 27.

Image source: BGG

Personal opinion: This is a take that game which means not suitable for solo, so let's wait for the solo rules.


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And the last one for today is Rone: Invasion. A 1-2 player post-apocalyptic deck building game with customizable dice. It can be played cooperatively against the invasion of Celesta, or competitively against other players.


What stands out here is the screws. You use little plastic screws to upgrade your dice, and also as markers for other things like e.g. wounds. On your turn, you reveal as many cards as you want to form your hand, but you can only activate the cards if you have the required screws on your dice. It is launching on Kickstarter on September 27.

Image source: BGG

Personal opinion: I'm intrigued. I'm not so much a dice person but the premise sounds interesting, and I will certainly think about backing.

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SnowDragonka
SnowDragonka
Sep 26, 2022

Btw one I don't see here and I think it's launching this week (just remembered cause I saw it somewhere) is Redwood, on 28.9., which is Wednesday (weird). A game about photography of all things using a very interesting movement mechanism (the measure tools similar to X-Wing and such) and similarly interesting mechanism for "taking pictures" (different arcs that have dots showing what you're targeting). And you're supposed to build a panorama from your pictures. No idea how the solo works, didn't read the rules.

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SnowDragonka
SnowDragonka
Sep 28, 2022
Replying to

Redwood got delayed to 4th October.

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Tina
Tina
Sep 26, 2022

Thanks Athena.


I will have a closer look at:

Materia Prima, Temple of Horrors and Rone: Invasion


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The Master Of Sinanju
The Master Of Sinanju
Sep 25, 2022

We seem to be in tune this week!


I'll be looking at Rone: Invasion as any deck building game gets a look, however, adding those dice could make it expensive, who knows.


TM: The dice game will also get another look, I watched a playthrough of this a long time ago. It was just after they originally launched Ares Expedition, I think and I made the comment at the time that the card art was a big turn off for me. If you just launched a game with beautiful new art why would you go back to the garbage art that you had before, it makes no sense. So have they listened? It will make a difference!

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SnowDragonka
SnowDragonka
Sep 25, 2022
Replying to

They did release the final box cover. Which seems to resemble the style of Ares Expedition in the layout of all of it. So maybe they'll keep the Ares art? Though I read many threads where one group of people said the original art was better, another said Ares is much better and yet another group of people who said both are equally bad and don't fit the game. So who knows!

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Zerbique
Zerbique
Sep 25, 2022

I had contemplated getting Temple of Horrors, because it's a cheap Dungeon Crawler (the core game, i.e. without minis and bling, is 40€), featuring plenty of variety.


The combat indeed features "dexterity" element but it's more something akin to Dead Reckoning system where you spread cubes on a surface and see where they fall on, except you have some control over it (push the cubes further to get more power, but too far and you don't get anything). Anyway, they have included an alternative set of combat rules for those who don't like it.


After an attempt at getting through the rules, I realize they were far too detailed (some would say fiddly?) for my tastes, so although I think…


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Zerbique
Zerbique
Sep 25, 2022

And the bonus game of the day is... float downstream!



Described as a "contemplative journey for solo players" as you can read yourselves, this game is based on going through cards, and trying to collect symbols. At the end of the game, you die, and these symbols represent your mindset at the time of your death - the more diverse they are, the greater your enlightenment.

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Zerbique
Zerbique
Sep 27, 2022
Replying to

So, I had a look at it.


The meditation prompts couldn't interest me less, but I expected that. What I was intrigued about was the "flowing downstream" gameplay. I'm still intrigued, basically you create a river of cards and navigate through the pathways that are created, paying for symbols with tokens you earn with each new card added to the river.


But the rules are weirdly written, rather cumbersome, with a lot of fiddly conditions, and I couldn't make sense of it from a first read. I expect a "meditative" game to have easy and smooth rules so you don't get bothered with "wait, did I apply the third "if" condition correctly at this point?".


I'll probably pass despite enjoying…

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