Valor & Villainy: Lludwik's Labyrinth is live (Valor & Villainy in the Labyrinth)
Update: Valor & Villainy: Lludwik's Labyrinth is live on Kickstarter and the campaign will run for 17 days. You may pledge for the retail or the Deluxe version of the game. A Premium Bundle is also available, and includes the Deluxe version, the Antagonist's Arsenal expansion, and premium plastic tokens.
Our preview post below was published on June 18.
Valor & Villainy: Lludwik's Labyrinth is a 1-6 player cooperative "light legacy" game, and the sequel to the 1 vs. many game, Valor & Villainy: Minions of Mordak. Your party of heroes has to pursue the mad imp Lludwik through his labyrinth, to put an end to the invasion of demons. It will launch on Kickstarter on June 22.
Lludwik's Labyrinth is a "light" legacy campaign game, meaning that, even though you will be opening envelopes and adding components as you progress, you won't be destroying anything, and the campaign is resettable. Each scenario has its own win and lose conditions.
Every hero has a number of action points listed on their board that they can spend on their turn to either Move, Attack (Melee or Ranged), Do Magic, Power Surge, Scout, or Loot. To Move, heroes spend their action points, as long as there are revealed tiles in front of them. To reveal a new tile, they have to Scout, and the new tile has to be placed in such a way as to line up with the previous tile.
Melee attack lets you fight an enemy on the same tile as your hero, while Ranged targets an enemy in an adjacent tile. With Magic you can cast any number of spells from your hand, and Power Surge allows you to draw two new spells from the spell deck. Looting lets you gather a treasure from the tile you are standing on. Attacks and Magic cost one action point, whereas Scouting and Looting are free.
To make an Attack, you gather your action dice, roll them, and total up the hits to see if you have defeated your enemy. If there are more than one enemies on the same tile, you may assign any remaining hits to them. To cast spells, you also roll your dice and then allocate the hits to the spell card to resolve its effect. Heroes start out from their base camp, which they will get the chance to upgrade over the course of the game, to gain more abilities.
Lludwik's Labyrinth is compatible with Minions of Mordak, so you can bring heroes and spell decks from Mordak into Labyrinth if you so wish.
Do you know what makes this one soloable and the previous one not?
The colors real pop, that's for sure, and it has an interesting combo of game-play mechanisms, IMHO. I'm interested!
And Sir Thaddy rocks.
Image Source: BGG