Tea, Scones and Arsenic is live (Poisonous biscuits)
Update: Tea, Scones and ARSENIC is live on Kickstarter, and the campaign will run for 14 days. You may pledge for a copy of the game. If you back in the first 48 hours, you also get a copy of Aristo'zzle for free.
Our preview post below was published on June 10.
Arsenic or Tea, Scones and Arsenic (no BGG page yet) is a 1-6 players party game in which you play as the heir of a big fortune; to make sure you inherit it all, you invite the other heirs over for tea and try to poison them by dipping the biscuits in arsenic. It will launch on Kickstarter on June 14.
In Arsenic, each player starts with their personal teacup board and three sugar cubes. 36 biscuits are placed face-up inside the biscuit tin. On your turn, you take a biscuit from the tin, flip it to see what it shows on the back (nothing, one, two, or three bottles of arsenic), and then decide whether to keep the biscuit or return it to the tin. If you choose to return it, you have to spend a sugar cube. If you run out of sugar, you are forced to keep the biscuit.
Each player has an arsenic tolerance limit (determined by the number of players) that they must not surpass. When you decide to stop eating biscuits for fear of dying, you can declare it to the other players. They are then forced to continue for another two rounds. Whoever is still alive and has eaten the most biscuits in the end, wins. Solo mode rules still unknown.
Rules for the solo mode.
There is a box with six "scones" of six types. Under each scone there is a poison dose, from 0 to 3 (the distribution is identical for all types). Each turn you pick a scone, and flip it to know its poison dose. Either you eat it, getting poisoned by as much, or you put it back in the box by spending one "joker" if you have some left (you have three in total). You quit whenever you want, and then score as many scones as you have eaten. If at any time your poison dose exceeds 30 though, you die and do not score.
So it's exactly like the multiplayer game except it's beat…
Many thanks to Henk-Jan for bringing it to our attention. 🙂