Way of the Samurai: Blood and Bushido is live (More Musashi modules)
Update: Blood and Bushido has launched on Kickstarter and the campaign will run for 25 days. If you already have the base game, you may back for the expansion only, otherwise it is also available together with Way of the Samurai deluxe.
Our preview post below was published on August 31.
Blood and Bushido is an expansion to the solitaire push-your-luck hand-management game Way of the Samurai. It brings five new modules to enhance and vary gameplay, plus new surroundings and weapons and a powerful enemy. It will launch on Kickstarter on September 3 and the base game will be available as well.
In Way of the Samurai you are trying to stay undefeated in 61 duels, like the legendary swordsman Miyamoto Musashi. Official play time is 1-30 minutes, so this is no certainty. The enemies all play different, and you can choose from several weapons to attack them with. Every turn you draw cards that will add or subtract to your strength, technique and guard. You've got a small reserve of ki that you can spend for special actions. And you can try to make combos for a bonus. You can read our session report for more details.
The Bushido module adds virtue cards. Every game you can try to unlock one with your combos to be granted a permanent advantage. Like redrawing two cards every round, gaining bonus strength or technique to spend whenever you want, exchanging ki for life etc.
The Gisei module adds a small sacrifice deck. When you need to raise your guard, you can exchange one life to draw a card from it. There's still a risk though. Four cards will indeed give a bonus, but one of the cards will lower your guard instead.
The Blood module adds a separate injury deck for the player. It will not only make you lose life or ki, but also slowly cap your strength and technique, and you'll lose the fight when this deck is empty.
1 vs 3 is a new game mode where you are surrounded by three enemies and have to fight them all.
Yoroi is an armour card. You can use it to give yourself more health, while learning or during campaign play - or to make your enemy tougher.
The new enemy Shiro is already fully armoured, and a dual-wielding powerhouse that has some tricks up his sleeve when you manage to wound him. The new weapons give you either mulligans (Yari) or a draw-two-pick-one choice for special cards (Wakizashi). New locations for your fights are the Bamboo Forest and the Cliff (yes, you can fall off).
Yeah, they suckered me with the "limited number" of deluxe boxes. Seems a weird practice to purposefully limit availability of a game. But I'm in it for better or worse.
If I may chime in, if this game looks interesting with you, I would suggest to go for it! It's likely going to be a limited print run (the first printing was only sold through KS and the second-hand market, even in France where it has sold more than elsewhere, was a bit crazy with it), so now is the chance.
Thanks to both of you for the info. Hopefully they will put up some new gameplay videos to show how the expansion affects the game. Will definitely be watching this Kickstarter.
Same. I don't play it often (still 20 times so far) because there is not much you can do when you're losing due to bad luck. Looks like the Bushido and Gisei modules will help somewhat in this respect, but still - I think you should go in playing this being aware of randomness. Oh, the new weapons and armour help as well of course.
Speaking for myself, I quite like the game but think it needs a way to mitigate randomness. It plays very fast, and it's engaging but it can also become frustrating if you lose again and again. I am waiting to see how this expansion gives the player some assistance.