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Writer's pictureZerbique

Cartouche is live

Cartouche is a 1-4 players drafting and polyomino-laying game in which you play as an archeologist working on restoring the erased murals related to Pharaoh Hatshepsut’s reign. Except the museum has hired an AI to do so with deep learning techniques, so you must now prove that your skills and erudition cannot be entirely replaced by a machine. The campaign for the game has launched on August 3 and will be live for another 23 days.

Player board
Image source: PnP download (Kickstarter campaign)

The game is played over 10 rounds. You will lay polyomino tiles featuring an animal (cat, crocodile, snake, human) on a “mural” grid to fulfill objectives displayed on the so-called story cards. In each round, two story cards and three animal tiles are dealt. You then draft two of these, and the others go to the AI. You can place the animal tiles so that they are adjacent to already placed tiles or to the bottom of the board. You are allowed to save one in your reserve for the next round. On your mural, some squares have a drawing of one of the four animals depicted on them. If your tile is adjacent to one of these drawings and matches it, you collect a token of the corresponding kind.

Story card scoring
Image source: PnP download (Kickstarter campaign)

Next, you go to the scoring phase of the round in which you try to fulfill some of the story cards that you drafted. Some story cards require you to collect animal tokens, some that you enclose specific drawings on your mural with animal tiles, some that you build specific patterns with these tiles. On top of this, you can try to claim achievements, which are special, public objectives. This will grant you wild tiles or wild tokens, among other possibilities, depending on the reward you choose. However, you have to compete with the AI for these achievements. The AI will get achievements by discarding story cards and animal times you left over during the draft phase.


Achievements
Image source: PnP download (Kickstarter campaign)

At the end of the game, your final score will be given by the points brought in by your story cards, and by the achievements you successfully claimed. The AI will also score points for all achievements it claimed, and all story cards it did not discard to get achievements. If you score higher than the AI, you can keep your job!


Cartouche cover
Image source: game page on BGG

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Cadet Stimpy
Cadet Stimpy
Aug 05, 2021

Well, I dunno if I'm pronouncing it correctly, but for touche in fencing, I'd say 'two-shay'. 🙂

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Cadet Stimpy
Cadet Stimpy
Aug 04, 2021

Z, is Cartouche a French word? Does the 'touche' sound like that fencing term (2 syllables), or the 'feminine product' (1 syllable)?


I have a couple of those polynomial-laying games, Barenpark and Patchwork (and I've played Isle of Cats). I don't think I need another one, but I like the theme here. Especially that I'm on the verge of being replaced by a machine. Now that's realistic and something to fight against! Well, I'm older, so it's probably just Soylent Green for me.

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Zerbique
Zerbique
Aug 05, 2021
Replying to

I don't know how you pronounce "Touche" in fencing (is it Touché?) so I can't answer! But in "cartouche" you would pronounce it like "toosh" I think. Indeed it's a French word. In French, "cartouche" is the almost exact equivalent of "cartridge" (both for gun and fountain pens as well), which originally is just a distortion of "cartouche" by English speakers. But it also has a very specific sense in relation to Egyptian archaeology, referring to a cylinder enclosure in which Pharaohs had their name written in. English "cartouche" is a loanword from the latter.


From the Collins dictionary: an oblong figure enclosing characters expressing royal or divine names in Egyptian hieroglyphics. The French word, however, is itself a borrowing from…

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