Derek made me do it.
About a year ago, when asked, Scott Allen Czysz, told me I should try Scythe:
> if you like the art (because there is a ton of it on player mats, and multiple decks of cards),
> if you are looking for a solo game you can play in about an hour,
> if you want a great multiplayer game as well,
> if you plan on playing it a lot and want replayability,
> if you want to play one of the best Automas around,
> if you want simple, but deep gameplay (I tell people Scythe has simple rules, but there are about a hundred of them).
Hm, interesting, I thought. And put it on the backburner. Then last month Derek Arsenault posted in this Lounge about his solo plays. This was just around the time I had found a shop that had the Scythe boxes discounted. So I asked again. And Derek wrote a book. Some of the things he said:
> simple to learn how to play, but the strategy can go deep.
> I also love how each faction has their own unique ability.
> replayability is huge.
> [you need to find a balance between] gaining territories for your faction and engine building/economy building vs fighting.
> the Automa card deck come is so great. I also love that you have difficulty level options.
Sounds familiar, I thought. There must be truth in it. Then Mikolaj Laczynski added:
> I've played quite a lot (probably around 20 multiplayer and more solo) and I've noticed that no two games are similar.
So I caved in. Now I can probably play it for a few years without ever getting bored. Cause I've got so much Scythe.
It will take a while for me to learn to play. I started off two-handed simulating multiplayer. I will probably do that again once or twice before getting to the automa. But I really liked moving the pieces across the board, trying to get them in a good position for my next actions etc.