It's been a great few days of games. I've felt overwhelmed and stressed out with things the past few days, and so it was important to make sure I got my "Zen time" in with some games at the table.
I've enjoyed lots of smaller games recently:
-Dungeon Roll (really nice to be throwing those dice again)
-One Deck Dungeon campaign continued... (with the Archer)
Friday afternoon was a bigger game at the table, as I continued my Rise of Fenris campaign (episode 4). Woo!!! (That was also a reminder that Autometta vs one opponent is definitely too easy now). When I reset the campaign, I'll make it tougher and involve more Automa opponents. I'm just enjoying the surprises you get to unlock and the story along the way throughout the campaign. ๐
Today, it was back to the "War in the Woods" with Root and the Root: Clockwork expansion. My last play, I was learning the last faction in the game which is the Vagabond. As the game went on, it was making more sense how to work this little fella. So today, I wanted go back with the Vagabond, but decided to play against 2-bots for the first time now that I have a better idea of how to run the Electric Eyrie and Mechanical Marquise bots.
Here's the setup. Aside from playing digital, this was the first time at the table with 3-factions in the game. ๐ Today was alot of fun and great experience learning the game to a bit deeper level.
Playing 2-bots really brings a different experience to the woodland map. I read plenty on this, but trust me, I was enjoying just playing with 2-factions as I learned how to play each one. However, this experience today definitely created another level of learning! I loved it! Plenty of diving into the "Laws of Root" book. With more factions in play, more situations arise that helped me better understand what needed to be done, in particular when it came to running the bots.
As you can see, a little ways in, my Vagabond was right there doing his thing. It actually stayed close for quite a while. Then the Electric Eyrie started to really take over. The Mechanical Marquise were getting defeated and pushed back more and more as the game went on. I aided the Marquise twice (which I realized I forgot to give them a point when I did that), however in the end it didn't matter. The positions finished the same regardless;
The Eyrie won with 30VPs.
The Marquise should've finished with 20VPs (had I not missed the point they get when I aid them)
My Vagabond finished with 18VPs.
Great game, great fun, great learning experience!
I also learned about how the Vagabond is able to utilize items on his tracks, in addition to his satchel for things like quests for example. However you have to be careful as things move in and out of your satchel that you have room for your items, otherwise you have to discard 'x' items and they're gone for the game. So it becomes a "puzzley-caution" for sure!
I plan to play the digital version now to reiterate things I was doing right and wrong. And I definitely plan to use the same factions again next play at the table, as I get used to this Vagabond fella. ๐
Keep on Truckin' (or Zenning while 'Rooting', as in your case ๐), Derek!
Image Source: Pinterest
Just Breathe - while Gaming, Zenning, and most other activities.
Image Source: Pinterest
Fun while learning? Excellentโผ๏ธ