First it looked like something I would absolutely love - a board game adaptation of an action platformer.
Then I saw the price was very reasonable.
Then I couldn't find the rules.
Then I tried to gather more info about the gameplay.
Then I realized most of it were cater for multiplayer, with lots of "take that" and "ha ha" moments.
So I left this campaign alone and never came back.
Months later I received an update when they were discussing some new design ideas they had because, at the time of the campaign, the gameplay was actually more of a concept than anything else. The solo mode seems to be a pious intention rather than something already thought out. So I'm glad I skipped it.
Yes, I remember that campaign.
First it looked like something I would absolutely love - a board game adaptation of an action platformer.
Then I saw the price was very reasonable.
Then I couldn't find the rules.
Then I tried to gather more info about the gameplay.
Then I realized most of it were cater for multiplayer, with lots of "take that" and "ha ha" moments.
So I left this campaign alone and never came back.
Months later I received an update when they were discussing some new design ideas they had because, at the time of the campaign, the gameplay was actually more of a concept than anything else. The solo mode seems to be a pious intention rather than something already thought out. So I'm glad I skipped it.