A few elements here: the necklace is weirdly tilted in a way that defies gravity, the rings of the chains hanging from the ceiling are inconsistently shaped, and there is just too much stuff hanging from that ceiling.
In the same vein, in the "girl with spirits" picture above, again there is just too much stuff (magical sigils on the walls, little blue spirits, a pond, flowers, a small waterfall, and even more sigils in the background), the little kitten on the girl's leg seems out of place, the dragon-like creature is missing a fore leg, and there are weird "bits" scattered across the picture: a dark blue bean-shaped bit in front of the dragon's hind leg, a grey bit on the left of the pillar with the star-shaped sigil.
The earring is also far too big (I picture the flesh of the ear being torn apart with the weight), there seem to be two hooks to hang it to the earlobe, and the first blue pearl is weirdly asymmetrical.
This kind of thing tends not to happen with human illustrators because they are lazy and they won't add random stuff unless there is a purpose to it.
I see what you're sayin', Z. Now I'm gonna be lookin' at every picture I see for 10 minutes instead of 10 seconds.
I like the name but I can't quite stand the AI art. So I never checked the gameplay any further!