In the end I have passed on this one. The rules seem too simplistic, and the items too boring. If I want some dungeon crawler fun, I prefer to wait a bit and find time for a 'real' one, more fleshed out. But it still looks nice and I am very happy to see it so successful.
Tina, you are so right about there being too many interesting KS Campaigns goin' on right now (and most of the time, too). I won't back it only because I'm trying to curb my "back everything that seems cool" weakness by not backing any multi-player games, and just stick to 1 or 1-2 Players (with a few 2-Player exceptions). It's a semi-lame 'rule', but it has been helping quite a bit. Plus, I already have too many games. 🙂 However, had this been campaigning a while back, I probably would have. It has bags, which I like. It's not described as a bag-builder, but if it is, that would be another plus, as I really like that mechanism. But maybe you're just gettin' stuff out of a bag, instead of drawing from a stack, although I do prefer the bag to the stack. I like the look of the tiles quite a bit more than the original. Also, it's being touted as an 'easier' game, which always works for me. 🙂
I did mention it in the comments of a Watch Your Back post! But I'm not against a bit more visibility.
(And if I don't cancel it, it also happens to be my only back so far for a campaign that ends in August.)
I am not too sure about it, honestly. An easy-going, portable dungeon crawler sounds appealing, but these games have a hard time striking the good balance between rules minimalism and good mechanics. They too often boil down with basic "roll to beat value" combat and items that give you +1 to your die roll.
No worry, I myself thought of writing such a short post in the lounge to compensate it being relegated in the comments, but didn't find the will nor the energy, so, thank you!
In the end I have passed on this one. The rules seem too simplistic, and the items too boring. If I want some dungeon crawler fun, I prefer to wait a bit and find time for a 'real' one, more fleshed out. But it still looks nice and I am very happy to see it so successful.
Stimpy, will you back it?
i'm not sure what I should do, there are way too many interesting kickstarters going on right now.
I did mention it in the comments of a Watch Your Back post! But I'm not against a bit more visibility.
(And if I don't cancel it, it also happens to be my only back so far for a campaign that ends in August.)
I am not too sure about it, honestly. An easy-going, portable dungeon crawler sounds appealing, but these games have a hard time striking the good balance between rules minimalism and good mechanics. They too often boil down with basic "roll to beat value" combat and items that give you +1 to your die roll.