Most of cultural creations proceed in little spins over existing materials. Laying cards on top of each other to create patterns/arrangements is not new, but using them to fulfill "contracts" that then get added to your deck (that's how Hermit is played right?) is something I had never heard of and that may be interesting.
Many game designs feel "derivative", but the way they spin the initial design ideas, or the way they weave different design bits with each other, may lead to a game that is not completely superflous with respect to the already existing plethoric offer.
Most of cultural creations proceed in little spins over existing materials. Laying cards on top of each other to create patterns/arrangements is not new, but using them to fulfill "contracts" that then get added to your deck (that's how Hermit is played right?) is something I had never heard of and that may be interesting.
Many game designs feel "derivative", but the way they spin the initial design ideas, or the way they weave different design bits with each other, may lead to a game that is not completely superflous with respect to the already existing plethoric offer.