Okay, it's time for me to admit my ignorance and ask for enlightenment. Regarding Flash Point (from Watch your Back: Week March 14 - 17), what exactly is a Legacy game and how does it differ from a Campaign game? I picture a Campaign game as one where you accumulate physical items to aid in your quest as you travel along, as well as continuing to level-up your skills and/or powers. Whereas a Legacy game is one where maybe you come across an injured imp and choose whether to help ‘em or rob ‘em, which thereby affects your journey by sending you in one direction or another. Maybe I have them backward or just plain don’t have a clue what either thing means (which seems more likely to me). Maybe I’m thinking of an RPG…? 🤔 Color me confused.
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Edited: Mar 14
Campaign vs Legacy - What's the difference?
Campaign vs Legacy - What's the difference?
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A Legacy game is typically a game where components get altered so it's non-replayable. So the components themselves "evolve" across the campaign (and yes, a legacy game has to feature campaign). One of the earliest example of it is Risk Legacy where the outcome of a scenario would shape the state of the world, some countries would be wiped out, etc. So a Legacy game usually involves stickers, writing on the components, and possibly their destruction. Charterstone, Pandemic: Legacy, My City, are typical Legacy games.
Then people came up with the notion of "Green Legacy" game which are entirely resettable and replayable. Some people say that this is fundamentally a campaign game. But a green legacy game emphasizes the impact that the outcome of a single session has on the future of the campaign, or the slow addition of rules and components alongside your in-game successes. Earthborne Rangers, Oath, Dorfromantik, are typical "Green legacy" game.
More traditional campaign games only offer a string of scenarios that are not impacted by the outcome of the previous scenarios (besides branching narratives and the possibility to go to the next scenario only when you won the previous one, and possibly some over-arching character evolution). The D&D Adventure Board Game (Wrath of Ashardalon, etc.), Mice & Mystics, Andor, are typical campaign games.
Dragonfire is arguably a Legacy game, but only your character grows (you add stickers on your character board when they gain a new skill), so the impact of a single session on the future scenarios is non-extent. For this reason, it is rather considered as a more traditional campaign game.